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<p><span style="font-size: small;"><span class="content">Late last year NVIDIA launched the 2<sup>nd</sup> of their 40nm parts, the GT 240. Based upon the GT215 core, the GT 240 is functionally a derivative of the low-end GT 220. Compared to the GT 220 it packs twice as many shader units, twice as many texture units, and support for GDDR5, making it a good deal faster than the GT 220. As a GT 220 derivative, this also means it comes with DirectX 10.1 support and &nbsp;the VP4 video decode engine. </span></span><span class="content"> </span></p> <p><span style="font-size: small;">NVIDIA&rsquo;s latest efforts at lowering idle power usage can be seen here, with a 9W idle power usage (only 2W more than the GT 220) while load power is specified as 70W &ndash; 70W likely being chosen to avoid the need for a PCIe power connector. The transistor cost of these extra functional units means that the GT 240 comes in at an estimated 727M transistors, occupying a die area we measure at 144mm2.</span></p> <p><span style="font-size: small;">Unfortunately, not everything got the same boost as compared to the GT 220. Specifically the number of ROPs remains the same at 8, and worse yet the core clock speed is only 550MHz on the GT 240, versus 625MHz (or more) on the GT 220. So not only did the GT 240 not get more rasterizing power to go with its other enhanced abilities, but in fact it&rsquo;s ever-so-slightly slower than the GT 220 when it comes to rasterizing. For the sake of comparison this is also half as many ROPs as on the 9600GT and 9800GT, both of which are also clocked higher.</span></p> <p>&nbsp;</p> <p><a href="http://www.anandtech.com/video/showdoc.aspx?i=3709"><span style="font-size: small;">Read more... </span></a></p>

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