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It’s been a little more than a year and a half since AGEIA launched the PhysX PPU, and so far it’s fair to say that the product has been teetering on being a dud. As we’ve discussed in previous articles, AGEIA has been battling both technical hurdles (extra PPU work dragging down the GPU) and software hurdles. When we discussed the issue over two years ago when AGEIA announced the PPU, we highlighted the likely problems that AGEIA would end up having getting developers to use their technology and unfortunately for AGEIA this has effectively come true: we can count the number of AAA titles released that support the PhysX hardware on one hand, in fact we’ve even benchmarked all of them. As the late Rodney Dangerfield would say, AGEIA just isn’t getting no respect.

Although several Unreal Engine 3 games have shipped since last year, Epic has still been hammering down the PC version of the engine and its PhysX hardware support. Only now has an Unreal Engine 3 game shipped with PhysX hardware support, Epic’s Unreal Tournament 3. With UT3 having shipped, AGEIA has reached a milestone: Unreal Engine 3 is finally shipping to developers with full PhysX hardware support, and a AAA game has finally shipped that can use PhysX for first-order physics, and a welcome change for all parties from previous AAA games that have only used second-order physics.

To get an idea of how PhysX will perform under the Unreal Engine 3, we’ll benchmark UT3 with and without PhysX hardware acceleration. While every game using the engine will be different and making strong predictions from a single datapoint isn’t possible, it will none the less give us an idea of what we can expect with future Unreal Engine 3 titles. Furthermore UT3 is a big enough title on its own that it can justify & drive PhysX sales if the performance is there, which with be the other major aspect we will be looking at today.


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