A new game with the old name. Good old ingredients in a new recipe. Duke Nukem Forever make become another milestone in the development of the genre, or be yet another short-term entertainment. Time will show what its destiny is going to be, but we are really interested to find out how greatly the most anticipated game of the summer 2011 may determine your graphics sub-system upgrade options.
DirectX 11 API is already quite a mature piece of software that has been with us for a couple of years. Unfortunately for end-users its actual implementation in real life applications has been slow. But recently Blizzard has officially released its World of Warcraft: Cataclysm 4.1 Patch, which should attract just that bit more attention to this.
Today we are going to take a look at one of the most highly anticipated ААА titles of 2011 - Crysis 2 First-Person Shooter video game. The predecessor is still the benchmark to beat even for the latest AMD Radeon HD 6990 and Nvidia GeForce GTX 590 dreadnoughts and the second part is expected to raise the performance bar even higher.
Back on December 2nd AMD’s Catalyst Product Manager, Terry Makedon, posted an interesting if cryptic note on his Twitter feed: “Catalyst 10.12 is going to be HUGE”. Since then there’s been some speculation on just what was going to be huge, but nothing quite hit the mark until the last couple of days.
With release date for the Catalyst 10.12 driver set finally upon us, AMD has taken the wraps off of what they’ve been up to. The huge news? The Catalyst Control Center is getting a significant interface refresh; its latest since the middle of last year, and certainly the biggest one to date.
While some people are busy decorating their homes and getting ready for the Christmas season, others are looking for gifts for their friends and relatives. Here is one very good candidate for a computer enthusiast's ultimate Christmas gift – Futuremark 3DMark 11 Benchmark!
We have been long waiting for Fallout: New Vegas: the first reports about the new part of the popular sequel surfaced back in February 2010. And today we are going to find out what the graphics card owners should expect to see in the new game.
The world has been waiting for the sequel of the legendary StarCraft for over a decade. While only time will tell whether the novelty will be as popular as the predecessor, the game has already captured minds of almost all gamers in the world. With the release of StarCraft II: Wings of Liberty, a question of possible hardware upgrade arises, and we are going to help you to come up with an answer.
Evolution or revolution? Some say that hardware tessellation is just another PR technology that is not going to bring anything new to the table. Others are convinced that tessellation implementation is as much of a deal as an introduction of high dynamic range lighting. In this article we are going to look at contemporary Tessellation technology supporting applications, in order to determine how much of a difference it makes and how much GPU computing power you have to sacrifice for it.
In the modern world it is not enough to create a hardware that is supposed to deliver high performance. In order to ensure efficient operation, software should be tailored for hardware and vice-versa. Today we are talking with AMD’ Neal Robison, David Hoff, and Richard Huddy.