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<p><font size="2">First things first: the Radeon HD 4770 is faster than existing 4800 series hardware (namely the 4830). Yes, this is by design.</font></p> <p><font size="2">The problem is born out of AMD's attempt at sensible, appropriate naming. The problem is that AMD seems to want to associate that &quot;family&quot; number with the physical GPU than with the a performance class. This is despite the fact that they generally use increasing numbers for &quot;families&quot; that are generally faster. Thus, the 40nm RV740 needs a new family name, and they can't really choose 49xx presumably (by us) because people would be more upset of they saw a high number and got lower performance than if they saw a lower number and got higher performance. So Radeon HD 4770 it is.</font></p> <p><font size="2">When we brought up our issues with the naming scheme, AMD was quick to respond that naming is one of the most contentious things that go on in bringing a graphics card to market. People get passionate about the issue. Passion is great, but not if it confuses, misleads, or distracts the end user. And that's what a decision like this does. There is no practical reason that this card shouldn't be named 4840 to reflect where it's performance falls. After all, the recently released 4890 is host to quite a few tweaks to the physical layout of the chip and it isn't called the 4970. </font></p> <p><font size="2">At the same time, that trailing zero is doing nothing on all AMD hardware. There is an extra number in there that could allow AMD to shift some things around in their naming scheme to retain all the information they want to reflect about architecture generation, processes revision, performance class and specific performance within that class. If we are going to have a model number system, in order to have real value to both the informed and casual graphics card user it needs to be built to properly represent the underlying hardware AND be strictly related to performance. With this move, AMD joins NVIDIA in taking too many liberties with naming to the detriment of the end user.</font></p> <p><font size="2">Now that that's taken care of, what we have today is a 40nm GPU (the first) paired with 512MB of RAM on a $110 card. The package delivers performance at a level between the 4830 and the 4850. First indications were that this would be a $99 part and the performance we see with this card at the &quot;magic&quot; price would be terrific. It's still not bad at a 10% higher price. AMD had indicated that there should be some $10 mail in rebates available for those who are interested in the extra bonus hassle and upfront cost to get the cash.&nbsp;<br /> <br /> <a href="http://www.anandtech.com/video/showdoc.aspx?i=3553">Read more...</a></font></p> <p><font size="2"><!-- google_ad_section_end --></font></p>

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Despite the economic crisis the performance of powerful graphics solutions is still of extreme interest to dedicated gaming fans. Today we are going to witness another duel between multi-GPU systems built on the fastest ATI and Nvidia graphics cards.

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<span class="content"><font size="2">Today we have a new add-in board coprocessor in town. Caustic Graphics has announced their CausticOne hardware and CausticGL API which will enable hardware accelerated raytracing. We are reminded of Ageia's venture into dedicated hardware for physics, but Caustic Graphics seems to be taking a more balanced approach to bringing their hardware to market. The goal is to start at the top where cost is no object and get developers interested in and working with their hardware before they bring it to the end user.</font><span class="content"> <p><font size="2">Pixar and other studios that make heavy use of computer generated animation for films tend to have render farms that can take seconds, minutes or even hours to render. With full length films lasting about 150000 frames (plus or minus), that time really adds up. Those that need to render one frame as near reality as possible (say car designers doing preliminary visualization of a new model) can kick off rendering jobs that take days to complete. These guys put tons of cash into their computer systems. Time is money and if Caustic can save these guys more time than it would cost them to buy the hardware and port their software, then Caustic will do well.</font></p> <p><font size="2">The long term goals might have something to do with gaming, but we definitely aren't looking at that option right now. By trying to penetrate the market at the back end like this, Caustic Graphics may avoid the pitfalls we saw Aegia run into. Of course, at this point it is unclear whether or not the end user will even need a dedicated raytracing card by the time the hardware makes it to market. With current GPUs getting faster all the time, CPUs becoming increasingly parallel, and Larrabee on the horizon, there are quite a number of factors that will affect the viability of a part like this in consumer space.</font></p> <p><font size="2">Regardless, Caustic Graphics is here and ready to start making an impact. Their SDK should be available to developers today, with hardware soon to follow. Before we take a deeper look at what Caustic Graphics is offering, let's talk a little bit about the differences between rasterization (what current GPUs do) and raytracing (what the Caustic Graphics hardware will accelerate).<br /> <br /> <a href="http://www.anandtech.com/video/showdoc.aspx?i=3549">Read more...</a></font></p> </span></span>

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The idea of combining two GeForce GTS 250 into an SLI configuration is especially appealing because of the not very high total price of two graphics cards like that. Our today’ review will investigate the performance of this platform.

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<font size="2">The launch of ATI Radeon HD 4890 should fill in the gap in the model line-up between Radeon HD 4870 and Radeon HD 4870 X2. The new graphics adapter promises to become a new overclocker dream. We are going to find out if it is really so and how good RV790 is in our new review.<br /> <br /> <a href="http://www.xbitlabs.com/articles/video/display/radeon-hd4890.html">Read more...</a></font>

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<span class="content"><font size="2">&nbsp; </font><font size="2">I'm not really sure why we have NDAs on these products anymore. Before we even got our Radeon HD 4890, before we were even briefed on it, NVIDIA contacted us and told us that if we were working on a review to wait. NVIDIA wanted to send us something special.</font> <p><font size="2">Then in the middle of our Radeon HD 4890 briefing what do we see but a reference to a GeForce GTX 275 in the slides. We hadn't even laid hands on the 275, but AMD knew what it was and where it was going to be priced. </font></p> <p><font size="2">If you asked NVIDIA what the Radeon HD 4890 was, you'd probably hear something like &quot;an overclocked 4870&quot;. If you asked AMD what the GeForce GTX 275 was, you'd probably get &quot;half of a GTX 295&quot;. </font></p> <p><font size="2">The truth of the matter is that neither one of these cards is particularly new, they are both a balance of processors, memory, clock speeds at a new price point.</font></p> <p><font size="2">As the prices on the cards that already offered a very good value fell, higher end and dual GPU cards remained priced significantly higher. This created a gap in pricing between about $190 and $300. AMD and NVIDIA saw this as an opportunity to release cards that fell within this spectrum, and they are battling intensely over price. Both companies have withheld final pricing information until the very last minute. In fact, when I started writing this intro (Wednesday morning) I still had no idea what the prices for these parts would actually be.</font></p> <p><font size="2">Now we know that both the Radeon HD 4890 and the GeForce GTX 275 will be priced at $250. This has historically been sweet spot of a price point, offering a good balance of performance and cost before we start to see hugely diminishing returns on our investments. What we hope for here is a significant performance bump from the GTX 260 core 216 and Radeon HD 4870 1GB class of performance. We'll wait till we get to the benchmarks to reveal if that's what we actually get and whether we should just stick with what's good enough.</font></p> <p><font size="2">We suspect that this will be quite an interesting battle and we might have some surprises on our hands. NVIDIA has been talking about their new drivers which will be released to the public early Thursday morning. These new drivers offer some performance improvements across the board as well as some cool new features. Because it's been a while since we talked about it, we'll also be exploring PhysX and CUDA in a bit more depth than we usually do in GPU reviews.</font></p> <p><font size="2">We do want to bring up availability. This will be a hard launch for AMD but not for NVIDIA (though some European retailers should have the GTX 275 on sale this week). AMD we've seen plenty of retail samples from AMD partners and we expect good availability starting today. If this ends up not being the case, we will certainly update the article to reflect that later. NVIDIA won't have availability until the middle of the month (we are hearing April 14th). </font></p> <p><font size="2">NVIDIA hasn't been hitting their launches as hard lately, and we've gotten on them about that in past reviews. This time, we're not going to be as hard on them for it. The fact of the matter is that they've got a competitive part coming out in a time frame that is very near the launch of an AMD part at the same price point. We are very interested in not getting back to the &quot;old days&quot; where we had paper launched parts that only ended up being seen in the pages of hardware review sites, but we certainly understand the need for companies to get their side of the story out there when launches are sufficiently close to one another. And we're certainly not going to fault anyone for that. Not being available for purchase is it's own problem.</font></p> <p><font size="2">From the summer of 2008 to today we've seen one of most heated and exciting battles in the history of the GPU. NVIDIA and AMD have been pushing back and forth with differing features, good baseline performance with strengths in different areas, and incredible pricing battles in the most popular market segments. While AMD and NVIDIA fight with all their strength to win customers, the real beneficiary has consistently been the end user. And we certainly feel this launch is no exception. If you've got $250 to spend on graphics and were wondering whether you should save up for the GTX 285 or save money and grab a sub-$200 part, your worries are over. There is now a card for you. And it is good.&nbsp;<br /> <br /> <a href="http://www.anandtech.com/video/showdoc.aspx?i=3539">Read more...</a></font></p> </span>

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In the times of economic meltdown solutions that provide acceptable performance at a relatively low price are extremely demanded. We decided to check out one of solutions like that: ATI Radeon HD 4670 CrossFireX tandem.

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Just a little while back Nvidia refreshed their GeForce 200 lineup with a new affordable model. But is this newcomer really new? Let’s try answering this question today!

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Today we are going to test GeForce GTX 285 and GeForce GTX 295 from XFX on Intel Core 2 Quad QX9650 and Intel Core i7 920 platforms.

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In the beginning there was the GeForce 8800 GT, and we were happy.

Then, we then got a faster version: the 8800 GTS 512MB. It was more expensive, but we were still happy.

And then it got complicated.

The original 8800 GT, well, it became the 9800 GT. Then they overclocked the 8800 GTS and it turned into the 9800 GTX. Now this made sense, but only if you ignored the whole this was an 8800 GT to begin with thing.

The trip gets a little more trippy when you look at what happened on the eve of the Radeon HD 4850 launch. NVIDIA introduced a slightly faster version of the 9800 GTX called the 9800 GTX+. Note that this was the smallest name change in the timeline up to this point, but it was the biggest design change; this mild overclock was enabled by a die shrink to 55nm. 

All of that brings us to today where NVIDIA is taking the 9800 GTX+ and calling it a GeForce GTS 250.

You can get it with either 512MB or 1GB of GDDR3 memory, both clocked at 2.2GHz. The core and shader clocks remain the same at 738MHz and 1.836GHz respectively. For all intents and purposes, this thing should perform like a 9800 GTX+.

If you get the 1GB version, it's got a brand new board design that's an inch and a half shorter than the 9800 GTX+

The new board design isn't required for the 512MB cards unfortunately, so chances are that those cards will just be rebranded 9800 GTX+s.

The 512MB cards will sell for $129 while the 1GB cards will sell for $149.

While the GPU is still a 55nm G92b, this is a much more mature yielding chip now than when the 9800 GTX+ first launched and thus power consumption is lower. With GPU and GDDR3 yields higher, power is lower and board costs can be driven down as well. The components on the board draw a little less power all culminating in a GPU that will somehow contribute to saving the planet a little better than the Radeon HD 4850. 

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