Exemplu de code high lighting:
/* Object Orientation in C++ */
#include <iostream.h>
/* abstract interface declaration */
class Shape
{
public:
virtual void Draw () = 0;
virtual void MoveTo (int newx, int newy) = 0;
virtual void RMoveTo (int dx, int dy) = 0;
};
/* Class Rectangle */
class Rectangle : public Shape
{
public:
Rectangle (int x, int y, int w, int h);
virtual void Draw ();
virtual void MoveTo (int newx, int newy);
virtual void RMoveTo (int dx, int dy);
virtual void SetWidth (int newWidth);
virtual void SetHeight (int newHeight);
private:
int x, y;
int width;
int height;
};
void Rectangle::Draw ()
{
cout << "Drawing a Rectangle at (" << x << "," << y
<< "), width " << width << ", height " << height << "\n";
};
void Rectangle::MoveTo (int newx, int newy)
{
x = newx;
y = newy;
}
void Rectangle::RMoveTo (int dx, int dy)
{
x += dx;
y += dy;
}
void Rectangle::SetWidth (int newWidth)
{
width = newWidth;
}
void Rectangle::SetHeight (int newHeight)
{
height = newHeight;
}
Rectangle::Rectangle (int initx, int inity, int initw, int inith)
{
x = initx;
y = inity;
width = initw;
height = inith;
}
/* Class Circle */
class Circle : public Shape
{
public:
Circle (int initx, int inity, int initr);
virtual void Draw ();
virtual void MoveTo (int newx, int newy);
virtual void RMoveTo (int dx, int dy);
virtual void SetRadius (int newRadius);
private:
int x, y;
int radius;
};
void Circle::Draw ()
{
cout << "Drawing a Circle at (" << x << "," << y
<< "), radius " << radius << "\n";
}
void Circle::MoveTo (int newx, int newy)
{
x = newx;
y = newy;
}
void Circle::RMoveTo (int dx, int dy)
{
x += dx;
y += dy;
}
void Circle::SetRadius (int newRadius)
{
radius = newRadius;
}
Circle::Circle (int initx, int inity, int initr)
{
x = initx;
y = inity;
radius = initr;
}
/* ===================================================================
* DoSomethingWithShape is a fuction that takes a polymorphic shape
* and manipulates it according to its interface.
*/
void DoSomethingWithShape (Shape * s)
{
s->Draw ();
s->RMoveTo (100, 100);
s->Draw ();
}
/* ===================================================================
* Main Program
*/
int main ()
{
/* using shapes polymorphically */
Shape * shapes[2];
shapes[0] = new Rectangle (10, 20, 5, 6);
shapes[1] = new Circle (15, 25, 8);
for (int i=0; i<2; ++i) {
DoSomethingWithShape (shapes[i]);
}
/* access a rectangle specific function */
Rectangle * rect = new Rectangle (0, 0, 15, 15);
rect->SetWidth (30);
rect->Draw ();
return 0;
}
Cod luat de pe http://onestepback.org/articles/poly/cpp.html
<?php
class Images extends Controller {
function Images()
{
parent::Controller();
}
function index()
{
$this->load->database();
$providers = array();
$sql = "SELECT P.`name`, P.`id` FROM `providers` P";
$res = $this->db->query($sql);
if ($res->num_rows() > 0)
{
foreach ($res->result() as $row)
{
$providers[$row->id] = $row->name;
}
}
$data['providers'] = $providers;
$output = $this->load->view('new_images',$data);
}
}
?>
mere si php, a pierdut nitzel din taburi, dar asta e ...
%include 'system.inc'
section .data
hello db 'Hello, World!', 0Ah
hbytes equ hello
section .text
global _start
_start:
push dword hbytes
push dword hello
push dword stdout
sys.write
push dword 0
sys.exit
N-as zice ca functioneaza...
%include 'system.inc'
section .data
hello db 'Hello, World!', 0Ah
hbytes equ hello
section .text
global _start
_start:
push dword hbytes
push dword hello
push dword stdout
sys.write
push dword 0
sys.exit
Cica asa merge e code=asm si nu code="ASM".