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<a href=""><font size="1">Today we are going to talk about a compact liquid-cooling system from Thermaltake and its duel against a popular and highly efficient air-cooler. Read the detailed system review and performance results in our new article.</font></a>
<p><a href=""> With a price of $570, it's less expensive than many competing models, but at the same time it's hardly inexpensive. One of the reasons we like many of the 24&quot; LCDs on the market is that they offer a great selection of features, and many have higher quality LCD panel technology than what's available in 22&quot; LCDs. The w2408 appears to be a step backward in this respect, as feature wise it's simply an inflated HP w2207. Where Dell, Gateway, Samsung, and others use (or at least used) S-PVA panels, the w2408 is one of a growing number of 24&quot; LCDs that uses a TN (S-TN) panel - it might be the best-looking TN panel to enter our test lab to date, but it's still a TN panel.<br /> 24&quot; LCDs with TN panels definitely have a place in the market, but many of these models cost $400 or less where higher-quality S-PVA panels start around $600. That puts the HP w2408 in a difficult position, and the primary selling point appears to be an industrial design that sets it apart from other offerings. Is that enough, or are there other selling points for the w2408? Let's take a closer look and see exactly what it things to the table.</a></p>
<a href="">The new processor cooling solution is not setting any records, but it will undoubtedly attract the attention of those of you, who care a lot about price-to-efficiency ratio. Read all the details about this solution in this review.</a>
<a href=""><span class="content">RAID, while initially overused in desktop configurations, has found a more stable home among knowledgeable users over the past year. Where &quot;RAID 0&quot; became a buzzword equaling &quot;high performance&quot; some years ago, the trend has recently shifted towards people researching their decisions and acting accordingly. These informed consumers have begun to notice that indeed, not all RAID implementations are equal - some controllers perform better than others do, and most importantly, some handle failures and other unexpected events much more smoothly. It is with this mindset that we turn our attention once again to some of the newer RAID offerings, beginning with a RAID enclosure from Thermaltake.<br /> </span><span class="content"><br /> The Thermaltake Muse R-Duo is an external aluminum enclosure, housing up to two SATA hard drives. The unit is made primarily of aluminum, both for the frame as well as the brushed aluminum housing. Rather than relying solely on the aluminum housing to dissipate the (often substantial) heat generated by two active hard drives, Thermaltake has opted to put a 30mm fan on the back of the enclosure, providing both active and passive cooling. The unit can rest on either its side, or using the rotating stand found at the bottom of the device.</span></a>
It’s been a little more than a year and a half since AGEIA launched the PhysX PPU, and so far it’s fair to say that the product has been teetering on being a dud. As we’ve discussed in previous articles, AGEIA has been battling both technical hurdles (extra PPU work dragging down the GPU) and software hurdles. When we discussed the issue over two years ago when AGEIA announced the PPU, we highlighted the likely problems that AGEIA would end up having getting developers to use their technology and unfortunately for AGEIA this has effectively come true: we can count the number of AAA titles released that support the PhysX hardware on one hand, in fact we’ve even benchmarked all of them. As the late Rodney Dangerfield would say, AGEIA just isn’t getting no respect.

Although several Unreal Engine 3 games have shipped since last year, Epic has still been hammering down the PC version of the engine and its PhysX hardware support. Only now has an Unreal Engine 3 game shipped with PhysX hardware support, Epic’s Unreal Tournament 3. With UT3 having shipped, AGEIA has reached a milestone: Unreal Engine 3 is finally shipping to developers with full PhysX hardware support, and a AAA game has finally shipped that can use PhysX for first-order physics, and a welcome change for all parties from previous AAA games that have only used second-order physics.

To get an idea of how PhysX will perform under the Unreal Engine 3, we’ll benchmark UT3 with and without PhysX hardware acceleration. While every game using the engine will be different and making strong predictions from a single datapoint isn’t possible, it will none the less give us an idea of what we can expect with future Unreal Engine 3 titles. Furthermore UT3 is a big enough title on its own that it can justify & drive PhysX sales if the performance is there, which with be the other major aspect we will be looking at today.

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